![]() ![]() In terms of its combat, nothing has been shown that would interest players already playing games like Dark Souls or other roguelikes. However, the player can take their next character to the location of their death to take any equipment that was dropped. When a player’s character dies, they can’t be revived. Lastly, there are also apparently a few roguelike gameplay elements sprinkled in the game. ![]() Here, you can also talk with NPCs and look through a library for information on the next destination, among others. In between the game’s various missions, the hub town serves as a place for recovery and preparation for the next adventure. What’s not revealed but hinted at by the developers is the possibility of obtaining grappling hooks and bombs, which would be cool to use to traverse mountainous terrain and blowing up blocked paths respectively. There are also weapons and tools available at your disposal, which include the iconic sword and shield, guns, and other necessities for shelter and cooking. Yes, hunger is a thing in this game as well. You can extract water from cacti or gather firewood to keep warm. Players will be sent out into expeditions where they will take on various missions for survival.Ī few examples of the game’s survival elements are in the game’s trailer. Little Devil Inside is a third-person action-adventure RPG that combines combat, open-world, and survival mechanics, with a greater focus on the latter. ![]() Gameplay and Controls Photo from Little Devil Inside Facebook page This is what we can tell about Little Devil Inside. Little Devil Inside Game Preview Photo from Little Devil Inside Facebook pageĪs the game hasn’t been released yet, the only thing we can do is glean information from available trailers and information released by the developers. Finding the right talent in South Korea, where the developers are based, was also a factor in the delay since the country is largely focused on online and mobile games.Īs such, it seems we have a lot to look forward to in the game given how much passion and effort they have poured into it. The main goal was not to reach the finish line quickly but to polish everything before they got there. On why the development took so long, developers have described in prior interviews that the process ran like a marathon. Several years later, and it’s now obvious that Little Devil Inside would launch on almost all available platforms right now. Back then, the game was set for a release on Nintendo’s Wii U in 2016. With full alpha development underway, Neostream is now a team of 12 professionals each with their own set of skillsets to create and deliver something beyond just a game and something all our backers will be truly proud of.Those that know about Little Devil Inside would remember that the project has already existed way back in 2015. ![]() So in April 2015, after several years of putting together a pre-alpha prototype, Little Devil Inside’s pre-alpha trailer was submitted on what became a very successful Steam Greenlight campaign.įollowing yet another successful Kickstater campaign, Little Devil Inside truly became a reality by the backings of over 5,000 sincere and dedicated backers and Neostream as a company was formed once again, reuniting all of its original crew and this time, ONLY dedicated to developing Little Devil Inside. The story goes that attending to daily business and operations became fruitless and after separating ways, Little Devil Inside was conceptualized by our creative director. As gamers ourselves, we have grown up with pretty much the entire video game era beginning from the 1st gen consoles and arcades predominantly the early 8-bit days when before buying a game, there was little or nothing to go on except for a what we can imagine from seeing a little cover art.Įver since then, playing games have always been our second nature and to realize our dreams, Neostream was originally formed back in 1998 and started out as a multimedia company creating creative works and assets for clients worldwide. ![]()
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